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Total War: Warhammer 40,000 Includes Orks, Space Marines, Aeldari, and David Harbour as a Character
Total War: Warhammer 40,000 Includes Orks, Space Marines, Aeldari, and David Harbour as a Character
4:23 am

That furious cyborg face in Geoff Keighley’s bottom was telling the truth! Creative Assembly are making Total War: Warhammer 40,000, a new era for Twar that looks to take the Total War strategy map/battle map format and apply it to whole solar systems. They got David Harbour to announce the game at the Geoffies just now. There was a moment of pure, ecstatic terror when I thought they were making Total War: Stranger Things. Harbour wouldn’t have left the stage alive. But no, don’t worry, he’s here because he’s voicing some unit or other. Catch a cinematic intro and just a tiny bit of footage in the announcement trailer, below.

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Mega Man Makes a Comeback in an Exciting 2D Quest
Mega Man Makes a Comeback in an Exciting 2D Quest
4:13 am

### The Excitement Surrounding *Mega Man Dual Override*

The reveal of *Mega Man Dual Override* has taken the gaming community by storm, not only reaffirming the lasting legacy of the legendary Blue Bomber but also marking its planned launch in 2027 for previous-generation consoles. Capcom’s choice to revert to 2D for this latest entry is an encouraging sign for fans longing for a resurgence of traditional gameplay elements.

The short teaser presented at The Game Awards highlighted a new 2.5D visual style while preserving the classic mechanics that have characterized the franchise, including jumping, shooting, and the familiar recoil from enemy impacts. This combination of nostalgia and contemporary design is sparking enthusiasm as players look forward to the new experiences the game might bring.

A significant source of encouragement stems from the transformations within Capcom itself. In contrast to the mid-2010s, the company has shown a revitalized dedication to quality and innovation. This is showcased in recent projects that, despite being experimental, have struck a chord with audiences, such as *Kunitsu-Gami: Path of the Goddess*. This evolution bodes well for the likely success of *Mega Man Dual Override*, offering it the creative environment necessary to flourish.

Nevertheless, the distant 2027 release timeline suggests that the project remains in its early phases, probably being crafted by a smaller development team. This paves the way for innovative ideas and new mechanics that could refresh the gameplay experience. Fans are hopeful that this new title could lead to a broader revival of the franchise, possibly resulting in the long-anticipated returns of beloved sub-series like *Mega Man X* or a new 3D version of *Mega Man* that many have dreamed about for years.

As excitement escalates, players are keen to discover how Capcom intends to modernize classic boss encounters, such as those against the infamous Yellow Devil, while retaining the challenge that has become synonymous with the series. In the end, *Mega Man Dual Override* epitomizes both nostalgia and prospective development, as fans await the chance to immerse themselves once again in the world of one of gaming’s most renowned characters.

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"Frictional Games Reveals Soma Follow-Up Ontos: A Lunar Horror Featuring Talking Rat Walls and Stellan Skarsgård"
“Frictional Games Reveals Soma Follow-Up Ontos: A Lunar Horror Featuring Talking Rat Walls and Stellan Skarsgård”
3:13 am

Amnesia developers Frictional have finally done the decent thing and confirmed their much-teased follow-up to Soma, the much-beloved/dreaded underwater sci-fi horror game from 2015. Revealed just now at the Geoffrey Awards, the new game is called Ontos, which appears to be the Greek word for “Being”. It’s set in some kind of creepy lunar mad science resort called Samsara, and it honestly reminds me more of Bioshock at a glance than Soma, even though it’s set in outer space. That’s partly because it has a noticeably chattier NPC cast.

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